How to play?

SHORT DESCRIPTION

Lucky 7“ or „7 out of 42“ is a dynamic game based on a lottery. Players are offered a wide range of betting outcomes and winning bets can return a profit which is two thousand times more than the stake.

 

GAME PROCESS

7 winning balls out of 42 are randomly selected to the game tube. The draw is deemed to have taken place when at least 7 winning balls are selected. If more than 7 balls are placed in the tube only the first 7 balls are counted and the other balls in the tube are ignored.

 

There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about four minutes. Draws of the game run every 5 minutes daily.

 

HOW TO PLACE A BET?

 

 

 

 

 

 

 

The winnings are calculated by multiplying a stake by the odds. It's not possible to combine (parlay) LIVE GAMES bets.  

Each draw has a unique number and outcomes can be found on the “Results” page.

 

 

You can check your betting history on the “Bets” page.

 

 

LIMITATIONS:

Max Win Amount = R20,000.00

RTP = 95% 

Max Bet = Max Win Amount / Odd

 

GAME RULES

1. Terms:

        1.1. Game machine – a mechanical device used to put, shuffle and randomly select the winning balls of the draw. 

        1.2. Balls – a set of forty two (42) yellow and black balls which is used for the game. There are 21 balls of each colour and the balls are numbered from 1 to 42. Total sum of the balls is 903. Total sum of the yellow balls is 451 and total sum of the black balls is 452.  

        1.3. Drum of the game machine – a part of the game machine where all the balls are placed after the presentation. Later the balls are shuffled and the winning balls are randomly selected.

        1.4. Tube – a part of the game machine that is connected with the drum where the randomly selected balls are placed. 7 winning balls are presented and shown in separate frame. 

        1.5. Odds – numerical expression determined by the game organisor, which is multiplied by the amount of the player’s stake to calculate the winnings.  

2. Rules: 

        2.1. 7 winning balls out of 42 are randomly selected to the game tube. 

        2.2. The draw is deemed to have taken place when at least 7 winning balls are selected. In all other cases the draw is void and all the stakes are returned. 

        2.3. If more than 7 balls are placed in the tube only the first 7 balls are counted and the other balls in the tube are ignored.  

3. Gameplay: 

        3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. 

        3.2. A betting round takes place between the game draws and lasts about four minutes (when the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round).  

4. Betting limits: 

        4.1. Maximum and minimum betting limits are determined by the gambling company.  

5. Special cases: 

        5.1. Cancelled draws. 

            5.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter‘s mistakes; 

            5.1.2. Presenter‘s mistakes that can end up with cancelled draws: 

               5.1.2.1. The balls are not prepared before the start of the draw. The presenter must put the balls to the specified place so it can be clearly seen that a full set of unmixed balls is used. 

               5.1.2.2. A ball or balls cannot be seen on screen due to the dealer‘s actions. 

        5.2. Video and audio streaming do not match or do not exist. 

            5.2.1. If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.

            5.2.2. If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.   

6. Game organisation procedure: 

6.1. The balls must be clearly visible in their place of the game machine before the start of each draw. 

6.2. Game draws run 24/7 every 5 minutes with maintenance breaks on demand; 

    6.2.1. Organisor has the right to change the time and duration of the broadcasts. 

6.3. Longer breaks are allowed (1-5 cancelled draws in a row) due to technical failures in the studio. All bets placed on these draws are void and stakes are returned to the players. 

6.4. Results of each draw and archive for the broadcasts can be found on the game organisor website.  

7. Equipment used in the game:

7.1. Game machine (see 1.1). 

7.2. A set of 42 balls (see 1.2).